Even with the best weapon in the game, X's health isn't infinite and some enemies will put that to the test. The downside of Zero not being able to assist for the rest of the game makes enemy battles a little more intensive though, making health a more valuable resource and defense ability becoming a much more important skill. The stage ends in a Maverick boss fight defeating this boss will add a new special weapon to the players arsenal. Used our new saber attack on some, or to weaken them, but I wanted to fill out my notes the bosses I beat with the buster last time with their weaknesses. It's just getting the 4 levels charged up beforehand that will present the most issues, holding the player in place and vulnerable to enemy attacks for a long period.Ĭombination slashes can also be performed and players can even cut through enemy blasts sometimes, making it both an offensive and defensive weapon. Got a little cy on Doppler and died/game overed, so I'm going to have to do this stage over, but we'll worry about that tomorrow. Releasing an energy blast that deals multiple blows to whatever it hits, the effects can take out a boss in 2 hits. Adding another level entirely, the Z-Saber carries the most damage dealing potential over any weapon in the game. Doppler Stage theme from Megaman X3, the SNES version and Playstation version arrange combined together.Now the arranged version needed a tempo increase. Once players hand off the saber from Zero to X, his charge shot will get the fourth level.
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